On this project, my role was to help build Ossus, and to make it feel intricate as possible minding player path, engine constrains, and memory budget. For this area my main focus was to make the temple entrance as epic as possible. My job consisted of: set-dressing, terrain sculpting and vertex painting, terrain painting (including pebbles and flora), VFX placement, collision, rooming, level polish, and optimization.
All assets were created by other artists, with some being kitbashed by me. Special thanks to, Carrie Meade, Jason Moulton, Zachary Schlanger, Garrett Brown, Colin Wagner, and the rest of the SWTOR team.