On this project, my role was to help build Ossus, and to make it feel intricate as possible minding player path, engine constrains, and memory budget. For this bunker my main task was to make a pre-fab mesh feel as unique as possible following a very basic design blockout, but also minding the boss fight boundaries. My job consisted of: set-dressing and propping, lighting, VFX placement, collision, rooming, level polish, and optimization.
All assets were created by other artists, with some being kitbashed by me. Special thanks to, Carrie Meade, Jason Moulton, Colin Wagner, and the rest of the SWTOR team.