Star Wars: The Old Republic- Jedi Under Siege - Republic Mobile Bases

On this project, my role was to help build Ossus, and to make it feel intricate as possible minding player path, engine constrains, and memory budget. For these areas my main focus was to make the bases feel occupied by Jedi forces. My job consisted of: set-dressing and propping, terrain sculpting and vertex painting, terrain painting (including pebbles and flora), VFX placement, collision, rooming, level polish, and optimization.
All assets were created by other artists, with some being kitbashed by me. Special thanks to, Carrie Meade, Jason Moulton, Colin Wagner, and the rest of the SWTOR team.