The Last of Us: Part 2 - Coastline

I worked as an Environment Artist on the flooded Seattle area creating the vistas. I was in charge of creating the wide levels, mids, and lows. My responsibilities included modelling, composition, shader creation, bug fixing, and general optimization.
Lighting Artist: Val Sinlao
FX: Taylor DuVal & Elaine Kubik
Naughty Dog is a very collaborative studio and as such, various assets, textures and materials are sampled from a shared library.