The Last of Us: Part 2 - Flooded City Vista

I worked as an Environment Artist on the flooded Seattle area creating the vistas. I was in charge of creating the vista/wide levels, mids, and lows all around flooded city. My responsibilities included modelling, composition, shader creation, terrain sculpting, bug fixing, and general optimization.
Texturing support: Kathy Ray & Jeff Parker
Lighting Artist: Scott Greenway
FX: Taylor DuVal & Elaine Kubik
Naughty Dog is a very collaborative studio and as such, various assets, textures and materials are sampled from a shared library.