On this project, my role was to help build Ossus, and to make it feel intricate as possible minding player path, engine constrains, and memory budget. For this area I had the privilege of creating the Gold Standard for the rest of the Jedi farms bases interiors (which are all circular). This specific base also serves as a cinematic room where the player meets some allied NPC's. My job consisted of: set-dressing, lighting, VFX placement, collision, rooming, level polish, and optimization.
All assets were created by other artists, with some being kitbashed by me. Special thanks to, Carrie Meade, Jason Moulton, Zachary Schlanger, Garrett Brown, Colin Wagner, and the rest of the SWTOR team.