Star Wars: The Old Republic- Onslaught - Mek-Sha Auction

One of the many tasks I got to do for the Onslaught expansion was to help build Mek-Sha's auction house, and to make it feel intricate as possible minding player path, engine constrains, and memory budget. My main focus was to make an auction house that met the wants and needs of every possible Star Wars character a player could imagine in the world of the Old Republic. I had a ton of fun creating the beast cages, and the carbon-frozen human auction. My job consisted of: set-dressing and propping, lighting, VFX placement, collision, rooming and some level polish.
All assets were created by other artists, with some being kitbashed by me. Special thanks to, Carrie Meade, Jason Moulton, Garrett Brown, Emily Henderson and the rest of the SWTOR team.