Star Wars: The Old Republic- Jedi Under Siege - Ossus City Ruins

On this project, my role was to help build Ossus, and to make it feel intricate as possible minding player path, engine constrains, and memory budget. For this area my main focus was to make the ruins feel like people lived there at some point, which was rather challenging considering the small amount of assets we had that fit well in this environment. My job consisted of: set-dressing and propping, terrain sculpting and vertex painting, terrain painting (including pebbles and flora), VFX placement, collision, rooming, level polish, and optimization.
All assets were created by other artists, with some being kitbashed by me. Special thanks to, Carrie Meade, Jason Moulton, Zachary Schlanger, Garrett Brown, Colin Wagner, and the rest of the SWTOR team.