The Last of Us: Part 2 - Burning Haven

I worked as an Environment Artist on the vistas for the burning scar village sections. I was in charge of creating the vista/wide levels, mids, and lows. My responsibilities included modelling, composition, shader creation, terrain sculpting, bug fixing, and general optimization.
Lighting Artist: Mark Shoaf & Val Sinlao
FX: MJ Whiting
Naughty Dog is a very collaborative studio and as such, various assets, textures and materials are sampled from a shared library.