I worked as an Environment Artist on the Prologue episode of the game. I was in charge of creating the vista levels with a few other smaller tasks on the main level. My responsibilities included modelling, composition, shader creation, bug fixing, and general optimization.
Environment Artist: Mark Shepard, Gavin Grigsby
Vehicles: Matthew Johns
Lighting Artist: Boon Cotter
Naughty Dog is a very collaborative studio and as such, various assets, textures and materials are sampled from a shared library.