The idea of Windrazor was created by Eric Roberts, Seth Baldwin, and I, during the Spring of 2017 for our senior thesis at Ringling College of Art & Design. We thought combining WWI/WWII era technology with fantasy would produce a game that was thematically unique and had a historical feel. We made the decision it would be a virtual reality game, despite that being the unfamiliar territory in the Game Art major at our college.
We carried every aspect of the game from concept to polish throughout a one year period.
For more detail information on the development of the game check out our 80lv. interview conducted by Kirill Tokarev.
https://80.lv/articles/windrazor-first-take-on-virtual-reality-games/
Big shoutout to our amazingly talented faculty advisors, who kept us on track and offered us their most sincere critiques at all times, specially to Martin Murphy, Eric D. Gingrich, Morgan Woolverton, and Jamie DeRuyter.
Environment Shots
Windrazor VR Trailer